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Azjol Nerub: Tips on How to Defeat All Azjol Nerub Bosses

If you are getting ready to take on the Azjol Nerub bosses, then you will need a little help.

Each of them are level 74 Elites and anyone who brings a group, should pull together a perfection combination.

Just like most dungeons, you will need a tank while taking on the Azjol Nerub bosses.  We actually recommend two of them along with a healer (preferably a Priest), and two people who have AOE talents.

Krik’Thir the Gatewatcherazjol-nerub_load_screen

Right from the get go, Krik’Thir the Gatewatcher is quite annoying.  A spider-like menace that starts the battle off with a nice Curse of Fatigue AOE immediately puts its toll on your group.  All movement speeds will be reduced if you are bunched up together, so make sure you spread out.  The healer and casters should stay as far back as possible, because if you’re hit with this your spells casting times will be slower as well.

This is important when taking on the first of the Azjol Nerub bosses, because soon the Gatewatcher will summon Skittering Infectors and Swarmers.  You will definitely need some fast Area of Effect spells being thrown all over them, even though they aren’t Elite status.  If you can get your Tank to hold the aggro, then the rest of the clan can take them out easily.  Just be aware of the Infectors AOE abilities.  When you are left with Krik’Thir, let the tanks do their work and then move through the gate.

Hadronox

We suggest grabbing everything you can to resist Nature damage when it comes to the second version of the Azjol Nerub bosses.  Hadronox will be in a closed quarters area, in which you should just have your tanks go in to start.  You may have a lot of problems here considering Hadronox can pierce armor and create an Acid Cloud dealing a good amount of damage.  Your healers should focus on the tanks during the first portion of the battle.

The worst part about the second Azjol Nerub boss is she can regain health by using her Leech Poison. If you are caught up in the poison you will end up losing 500 health every second it’s attached.  Even worse, if you die or anyone in your party gets the axe during its duration, Hadronox gets an additional 10% on top of it.  This could mean that the battle will continue for a long amount of time.  So bring out all the stops because you’re going to need it.

Anub’Arak

The final edition of the Azjol Nerub bosses is Anub’Arak.  Just as you do for Hadronox, make sure everyone in the group is topped off in health and buffs before heading down to fight him.  If you spend a long time defeating Hadronox, it won’t even compare to the long duration it takes to defeat Anub’Arak.  Your tanks will have to take on the ever so famous Pound ability.  Since this is a frontal attack, make sure the rest of the group is either behind or to the side of this Azjol Nerub boss.

Just as you feel like this is going to be a certain victory, Arak will dig itself a big hole and disappear underground.  In the meantime many of its companions will come out of no where and attack everyone.  Even if you take them all out, this Azjol Nerub boss will summon others to help him.  You will see spiders, locusts, and beetles over and over again until he has been defeated.  If you have a good tank, this shouldn’t be a problem.  Just a long battle.

Stock Up!

We recommend stocking up on healing potions, mana potions, and anything else you may need before heading to Azjol Nerub.  Even though this is about all the Azjol Nerub bosses, you will encounter several enemies while traveling through the dungeon.  Hopefully there are a couple of you who have high cooking and first aid so the cost for this trip will be a lot less.

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