Shaman’s are a funny mob. They seem to love their toons with a passion, but cry bloody murder if anyone suggests they could be effective in PvP.
While this obviously isn’t true for every Shaman out there, I’m here to weigh in with my experience with shaman pvp glyphs for those of you looking for suggestions.
Firstly I’m going to assume we have the same goal in PvP… and that is do lots of damage fast (aka play to your strengths).
Don’t try and cover your weaknesses as an enhancement shaman – we’re a class that needs to be played with a degree of finess. We are in many ways the only melee glass cannon.
In fact I’d happily argue that any class isĀ more survivable than shamans, but lets get to the point of the artile… Shaman PvP glyphs!
These 5 shaman glyphs are your best PvP options:
- Glyph of Storm Strike
- Glyph of Spirit Wolves
- Glyph of Fire Nova Totem
- Glyph of Windfury
- Glyph of Stoneclaw Totem
I’m personally using storm strike, spirit wolves and stoneclaw right now, but here’s a run down on who should be using what PvP glyphs.
1. Glyph of Storm Strike: 8% extra damage on nature spells after an SS. It might seem like a small figure, but when added to the already 20% extra damage, you’re almost doing 30% more damage per lightning, chain lightning, earth shock, lightning ball… etc.
2. Glyph of Spirit Wolves: 30% extra attack power. This is one of the most commonly agreed upon glyphs for enhance shamans.
It may not be a good choice for new level 80 shamans (or shamans below level 80) because you won’t have tons of attack power floating around making a big difference to your wolves.
If you do have lots of AP floating around…? This is a must.
As a new 80 most of my gemming went to hit, so I went with SS/Fire Nova/Stoneclaw rather than SWolves early in my level 80 experience.
3. Glyph of Fire Nova Totem: An awesome glyph for those of us who get the 2 second stun in the elemental tree (that should be all of us!).
This glyph changes the cooldown of FNT to 12 seconds, down from 15 seconds. Again, easy to balk at but in the heat of battle getting another 2 second stun opportunity just a few seconds early can seriously mean the difference between life & death. At the end of the day, probably better for ele shamans than enhance – but that’s gonna change when patch 3.3 comes out…
4. Glyph of Windfury: I don’t like to suggest taking this glyph – 2% extra chance for WF to proc is just too small, especially for PvP. Over long fights (I’m talking against raid bosses/elites/etc…) yes, 2% extra windfury chance will stack up. In a 30 second PvP encounter though? Unlikely, and too random.
Skip Windfury glyph for PvP!
5. Glyph of Stoneclaw Totem: This one is a keeper. I know I said earlier that we want to play to our strenghts, but given we’re paper thin, an extra 4 THOUSAND hitpoints of shield might give us time for just one more Windfury proc.
This is another of the most commonly agreed upon glyphs for PvP.
Take it & drop it constantly. Btw.. the shield on this is NOT affected by the stoneclaw talent…!
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