I’m one of those players that chooses skills based on the lore or the “cool factor” of it. Inscription to me sounded like a cool companion to my Shaman, so I grabbed it.
Now, 80 levels later with Inscription almost maxed, I’m feeling let down… here’s why:
- Glyphs are so common place and cheap on the auction house you can almost always find what you need – there’s no inscription skilled only glyphs
- Its cheaper to buy some glyphs on the AH than to make it yourself (the materials are more expensive than the finished product)
- The big one: there’s almost zero personal benefit to choosing inscription.
With those 3 points, I often find myself considering dumping inscription and herbalism, and just leveling up jewelcrafting and enchanting.
With those two professions, I can make some awesome “me only” gear, like +AP on rings and getting hard to find jewel crafting recipes, etc.
But inscription? I get one (admittedly powerful) shoulder enchant. The end. Nothing else. Boring.
So that’s why today I was so happy to randomly stumble across a post at El’s Professions about something seen on the new PTR build: “Techniques” for glyphs.
There’s only THREE on the PTR right now… and maybe they’re just trying a few out for the future, but this gives me hope that Inscription will eventually be raised to the lofty heights JC’s, chanters & engineers are at now.
The three “Techniques” for glyphs are:
- Technique: Glyph of Eternal Water – Inscription 250, for level 50 Mage – Your Summon Water Elemental now lasts indefinitely, but your Water Elemental can no longer cast Freeze.
- Technique: Glyph of Rapid Rejuvenation – Inscription 375, for level 15 Druid – Your haste now reduces the time between the periodic healing ticks of your Rejuvenation spell.
- Technique: Glyph of Quick Decay – Inscription 375, for level 15 Warlock – Your haste now reduces the time between periodic damage ticks of your Corruption spell.
Can I suggest, being the Shaman fan boi that I am, that we get a Spirit Wolves technique that also makes them permanent, but less powerful? I love my wolves!
Another thing I think Blizz could do with Inscription is give us something travel related to make. Engineers get those AWESOME helicopters, tailors get flying carpets… where’s mine?
While it might be stepping on mage toes, I think “Myst-like” books that teleport us would be very in-theme for inscriptionists.
Maybe each book that teleports you would need a TON of resources too, to stop every inscriptionist in WoW having access to every major city or location overnight. Or maybe the books *wouldn’t* take you to major cities… you could make it so you stand where you want the book to bind you to, and then you stand there crafting the book (maybe using up 20 snowfall inks & 50 resilient parchment).
Then whenever you want to return there you right click that book in your inventory & whoosh! You’re there!
What do you think? Ravings of a Myst loving mad man?
Got any ideas of your own? Let me know in the comments below.
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